modwave mkII Wavetable Synthesizer

modwave mkII Wavetable Synthesizer

<p>The <strong>Korg modwave mkII</strong> is Korg's updated wavetable synth, with more voices (60 voice polyphony) and a refreshed look (red-colored Kaoss Physics pad). It's a digital wavetable synthesizer that gives you unprecedented control over your sound. With its dual wavetable oscillators, four modulation lanes, and unique features like Wave Sequencing and Wave Morphing, the Modwave mkII can create a vast range of sounds, from classic analog to complex digital.</p> <h3 id="toc_0">MODWAVE SYNTHESIS ENGINE</h3> <p>Start with over 200 wavetables, each containing up to 64 waveforms—from thousands of individual waves. Use the 30+ Modifiers to change their basic character, and the 13 Morph Types to process them in real-time. Create new hybrids from any two wavetables using the unique, realtime A/B Blend. Quick math: that's over 230 million wavetable variations out of the box, and that’s before you even add modulation.</p> <p>No need to stop there, though! Expand your palette even more by importing new wavetables using the Editor/Librarian software. Try the many free and commercial wavetable libraries in the standard Serum format, or create your own using the free, cross-platform WaveEdit, available in a custom version for the modwave. Layer wavetables with samples from the built-in, multi-gigabyte PCM library, or import up to 4 GB of your own samples using Korg’s Sample Builder software. If an imported wavetable has more than 64 waveforms, it is assumed to be a generated crossfade, and some of the intermediate waveforms are dropped to create a 64-waveform version.</p> <p>Each Program has two full-featured wavetable oscillators, plus a sub oscillator/noise generator and any of a dozen stereo filter types, including the aggressive MS-20, sweet Polysix, and the newly enhanced Multi Filter. Animate almost any parameter using the massively flexible modulation system, with four triggerable envelopes, five LFOs, dual mod processors and two key-track generators–plus multi-lane Motion Sequencing and Kaoss Physics.</p> <p>Even with all that synthesis power, playing up to four simultaneous wavetables per voice in a single Program, the modwave mkII achieves 60-voice polyphony, incredible for a wavetable synth. Layer two Programs together for double the possibilities.</p> <h3 id="toc_1">KAOSS PHYSICS</h3> <p>Kaoss Physics models a ball rolling on a surface and bouncing off of walls. The surface can tilt in any direction. A bump with variable height/depth and location attracts or repels the ball. Adjustable friction slows the ball's travel, and adjustable time controls the speed of the entire model. All of these characteristics are modulatable, so you can change them in real-time.</p> <p>Start the ball by flicking a finger on the x/y pad, or launch the ball automatically using another modulation source. You can also directly control the ball by holding your finger on the pad. The position of the ball produces eight modulation signals, which can be used to control any modulation destination: the X and Y locations, the distance from the center, the angle relative to the X axis, and finally separate signals for +/- X and +/- Y.</p> <p>Walls can slow down the ball, as if they were padded, or accelerate the ball, like bumpers in a pinball machine. The walls can also be removed entirely, so that the surface wraps around to the opposite edges like a vintage arcade game.</p> <p>The modeled environment can create specific modulation effects. For instance, use a centered bump with negative height so that the modulation values always eventually return to 0. Or, position a bump with positive height on a side or a corner, to push modulation values away from that zone.</p> <p>The result is an interactive controller that amplifies your physical gestures, transforming them into complex musical results. Did we mention that it's fun, too?</p> <h3 id="toc_2">MOTION SEQUENCING 2.0</h3> <p>Motion Sequencing 2.0 is evolved from the wavestate’s Wave Sequencing 2.0. Timing, Pitch, Shape, and four sets of Step Sequence values are separated into “Lanes,” each with their own loop start and loop end, adding a deeper, more customizable level of phrase and modulation recording.</p> <p>Every time the sequence moves forward, the individual Lanes are combined to create the output. For instance, a step sequence value may be matched with a different duration, pitch, and shape every time that it plays. You can modulate each Lane’s loop points separately for every note, using velocity, LFOs, envelopes, Mod Knobs, or other controllers. Each note in a chord can be playing something different!</p> <p>Lanes can also randomize the step order every time they play. Finally, individual steps can be randomly skipped, with a modulatable probability from 0 to 100%. The result is organic, ever-changing sounds that respond to your control. The dual onboard arpeggiators can interact with Motion Seque ...

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